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The ascent walkthrough
The ascent walkthrough






the ascent walkthrough

The Azunite Scholar will reveal that he isn't quite the helpful entity that he presented himself to be, and Once you've knocked down Valdis three times, the Azunite Scholar will Soldiers should be pretty easy for you at this point, so either ignore them and keep trying to knockĭown Valdis, or else wait for Valdis to start swinging his sword again, and then run away and fight the The first time you knock Valdis over, he'll summon some Qatall soldiers to help him out. To stop in the right place, then the laser from the Eye will knock him over. Swing his Sword around and do massive damage, and so the idea is to draw him to the front of the Eye,Īnd then run behind the Eye and attack it while Valdis is still swinging. Valdis has a long attack sequence where he'll Then justĬamp your party right in front of one of the Eyes. The best way to hit Valdis with an Eye of Zaramoth is to put your party into mirror mode. Note: If you haven't played with any of the Eyes yet, then know that attacking them and doing enoughĭamage to them causes them to shoot out a powerful laser. Well, without any other options, the only thing to try is to hit him with the Eyes of Zaramoth in

the ascent walkthrough

You'll discover that Valdis is immune to all damage. If you run up and start attacking him when you first spot However, unlike theĪrchmage, Valdis is tricky to defeat. Valdis is a level 40 elite with 90,000 hit points - just like the Archmage. The boss is Valdis (#1), and defeating him will end the original Dungeon Siege II campaign. Zaramoth's Horns so you can battle a boss at the end. You'll have to travel through a portion of Just be careful not to trigger the creepy cutscene.This quest is much like the last one. If you remember to slot in an augment and the fight hasn't broken out yet, you can set it up and then wait around for your energy to recharge. The augment also slices through armour and deals huge amounts of damage to its target (in this case, a giant robot-spider and its cursed children).ĭon't change your augments before or during the fight because doing that will fully deplete your energy and you'll be unable to use any of them anyway. Neutron Beam is a good crowd control augment that will come in handy if the little spiders hatch from their pods and launch kamikaze attacks on your person. The Mono Ranger will soak up the damage from the Megarachnoid while doing some itself, but that's not all: the trusty robot will keep the big boss busy as you sneak up from behind and resume damage pumping the thing danger-free. The Ascent has a bunch of different augment options available and we'd suggest going with the Mono Ranger and the Neutron Beam (because that's what we used). As both do quite a bit of fire damage, we suggest you switch up your armour to some of the more flame-retardant pieces.Īs mentioned, The Ascent does let you change your loadout and armour on the fly so this shouldn't be a problem. Megarachnoid has the flame lance and its trusty exploding spiders. One general tip for all of The Ascent: take advantage of the fact that you can change your loadout and armour on the move and try out new weapons if you feel like you're not killing the enemies fast enough. That said, we've also managed to kill the Megarachnoid using the P1 Protector pistol and HMG42 Detonator machine gun (both upgraded to Mk.4), so don't fret if you missed out on picking up some energy weapons. Choosing the right loadoutīringing the right guns to a fight in The Ascent is crucial and your best bet against most of the game's mechanized enemies is any kind of energy gun. Not fun at parties, but the spiders do telegraph when they're about to pounce so you can evade them fairly easily: they stand up on their hind legs right before jumping at you. Megarachnoid is a giant mech with many legs, a focused flame lance and pods that deploy deadly spiderbots armed with proximity detonators. Megarachnoid was the first major boss I've encountered that had me scratching my head, switching out my loadouts and generally flailing around the circular arena so you don't have to. "Empowerment" quest has a beefy boss standing between you and your goal of carrying on with the story.








The ascent walkthrough